#pragma once
//forward declare
class VxIrrCamera;

class EntPlayer : public EntBase 
{
public:
	//=== vars ===//
	VxIrrCamera *			m_poCamera;			// camera
	S32						m_s32JumpTimerMs;	// jump timer in millisec
	F32						m_f32TorqueFactor;

	//=== constructor ===//
	EntPlayer( VxIrrBase * poIrrBase, const EntSpawnData& oEntSpawnData );

	//=== methods ===//

};



